![]() ![]() More information about this edition is available here.Ī different version was developed by Konami and distributed on their more notable Japan-exclusive mobile web service, Konami Net DX. It features a small display with lower resolution, slower game speeds and only the first 3 stages of the original game.ģ years later, it would be used by the North American subsidiary, Konami Mobile, as a base for a very questionable release for the J2ME platform, described below. Little to nothing is known about its mobile platform. Konami of Japan released what is possibly the first mobile phone version of Contra, through one of their early Japan-exclusive web portal services, Konami Online. Therefore, mobile Contra games released exclusively in China and other such regions will not be covered on this page. This would only result in increasing the site’s inconsistency on focus and depth of content. As was previously outlined on the focus of this site, coverage of releases outside of the main regions is far too outreaching and would require bending of the rules for several exceptions, diluting the original intent. It is probably thus unimaginable how much more so it is for other regions especially in China, with the sheer number of licensed titles since 2007. Notes: The mobile game scene for Contra is obscure and disorganized enough as it is for the 3 mainstream regions. Summarized on this page is an attempt at a timeline of the official mobile Contra games according to their chronological release. Additionally, with titles no longer being offered and their services having been shut down over the years, most are permanently lost ( see here for more information about lost entries). ![]() Due to the combined effects of all of the factors, especially the lack of publicity and coverage around their releases, their early mobile library is largely undocumented. ![]() In short, Konami’s handling of their mobile game library has been a huge mess. Consequently, any kind of decent following has been nonexistent. Releases of a given title were spread across a few years to include more platforms, unaccompanied by any announcements. To the few who did try any of these games, this naturally led to confusion and misconceptions.Ĭoverage was at a minimum, with most publications unaware of the possible differences in versions. None of this was addressed or communicated, even as a disclaimer. ![]() It also didn’t help that there are several different mobile platforms, some proprietary, such as J2ME, BREW, RIM (Blackberry) and Windows Mobile.Īmplifying this issue was, at least in Konami’s case, how a game may be slightly to very different between each platform there could even be differences depending on the user’s phone model. Until the standards reached the age of smart phones, mobile gaming didn’t attract enough attention. Introduced in Japan in 2003 and then brought into focus internationally (particularly in North America) around 2007, Konami’s early tenure into this market was highly disorganized and nearly devoid of coverage, certainly contributing to their negligence of the series. Probably the most representative of Contra’s fall from popularity and into obscurity is its venture into mobile gaming. ![]()
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