If the "sniper" character has other things they can do than just lie down and shoot, it is better if they spend most of the sessions doing those things and you keep the sniping reserved for special situations. Athletics to get in and out of position, Stealth to stay invisible while in position, even Endurance if they’ve been in position 3 days now leading up to this fight.Īnd then if they’ve done everything they need to do and rolled well, then you can give them a cardinal direction on the battle map everyone else is on that they can fire from, and maybe last the entire engagement without cops, security, or the enemy team’s choombas kicking in their nest’s door. Perception, Deduction, and Tactics to know what to look for, direct combat with fire, assassinate enemy HVTs and communicate that to the ground team. Local expert and library searches to know where to be in relation to the battlefield in the first place. These are things like Stealth and Electronics to get past security on their way to position. If nothing else, have a couple very small rooftop / abandoned apartment / construction site / vantage point battle maps if you really want, but the Sniper’s more often going to be making a bunch of skill checks that determine their positioning. In the case of a sniper, provided you already have a standard battle map, if they’re operating at truly effective range, you can get by on roleplay alone period. Sure, most firefights happen at far closer range, but those aren't the type of fights you use sniper rifles for. In more modern settings, 500-1,000 yard shots are more routine than in swords-and-sorcery games. In D&D, you'll rarely see anyone even try shooting a target over 100 yards away. Also, netrunners may not be good skirmishers, but their skills can make the difference between success and failure of a mission they're like Rogues that way. Fair fights mean the attacker didn't plan properly. In cyberpunk, guns are a common thing, as is cover to keep enemies from using their guns on you. Some tables allow wizards and bow/crossbow users to stand back within a few yards of the skirmish, but really, it's all melee. Everyone is a fighter, buffing the fighter, or healing the fighter. If you leave behind the "D&D" mentality you will be fine, some gear in cyberpunk is supposed to be used outside the usual skirmish scenarios.ĭifferent genres require different tropes.
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